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Plenty of fans have taken it upon themselves to fix bugs, optimize systems, and make user interface more to their liking. This interface replacer makes Skyrim feel like it was designed for mouse controls, and lets you filter and sort inventory based on weight, value, damage and the like.

Also adds an in-game mod configuration menu several other mods rely on. Increases the clickable areas of menu items so they're the actual width of the item rather than just an absurd little square in the middle of it.

You have no idea how much better this tiny quality-of-life tweak makes things. It also improves the keyboard controls in a few ways. For instance, tab will always take you back a stage and enter will let you select an option even when you're crafting and would normally have to mouse back over it.

Skyrim's map is functional but boring. A Quality World Map offers multiple ways to fix it. It can replace the map with a much more detailed world texture, with colors that help delineate the separate areas much more obviously, but there's also an option to have a paper map, with a more Oblivion look, if that's your thing.

Just because you're modding doesn't mean you're cheating necessarily. So why does the SSE disable achievements if you've got mods running? While you could switch to another savegame to play your Khajiit archer for a while, Project Proteus lets you import your characters into an existing world state—meaning you can switch to a character with their own items, skills, and spells, but keep your current quest progression.

NPCs who have died remain dead, items left in storage can be retrieved, and so on. It also lets you edit NPCs and items, even the weather. Some of what Project Proteus makes possible is already doable with Skyrim's console commands and existing mods, but this brings it all together in a single pop-up menu.

An improved character creation menu, with numeric displays for all sliders, and the ability to choose any color for your hair, skin, or other tints rather than being limited based on race. There's a sculpt mode if you want to get right into messing with the geometry of your head, and you can turn the light illuminating your face on and off to see how your features will look in different situations, which is a blessing.

This mod is a compendium of hundreds of fixes for bugs, text, objects, items, quests, and gameplay elements assembled by prolific modder Arthmoor. The patch is designed to be as compatible as possible with other mods. If you've got a few hours, you can read through the patch notes. Make SSE more realistic for your ears with this mod, though note it only works if you play exclusively in first-person.

You may also want to check out Immersive Sounds for a huge overhaul of Skyrim's sound effects. Skyrim may be a huge place, but modders are always finding ways to make it bigger. We've collected some really impressive location overhauls to expand your Skyrim experience along with some huge quest mods to take you on new adventures.

Skyrim's got lots of adventure, but here's about 10 hours more courtesy of writer and developer Nick Pearce. Play detective and solve a murder mystery while exploring a massive, ancient city. It's got excellent, award-winning writing, a non-linear story, fantastic voice acting by a large cast, an enjoyable original soundtrack, and even a touch of time travel.

Here's our write-up of the Forgotten City Skyrim mod. It's also been adapted into a standalone game set in ancient Rome. Adds a gallery you can fill with unique items, a museum to your achievements that is also a library, a storage facility, a questline of its own, and a place to learn archaeology complete with its own perks. While there is a version of Legacy of the Dragonborn for Oldrim, the v5 update specifically for Special Edition remaps the building to make it larger and more like a real museum.

This total conversion creates an entirely new world, very nearly the size of Skyrim itself, and populates it with new dungeons, quests, monsters, and fully voiced NPCs. You can read about the opening hours of Enderal here. Vigilant is a four-part quest mod that adds some Dark Souls flair to Tamriel.

After getting stuck in Oblivion, you'll face off against otherworldly monsters and big, Souls-style bosses while exploring areas filled with special items and keys. Beyond that, the 'Anvil of Zenithar' allows players to craft their own wares after finishing objectives, besting bosses and reaching new areas.

Vigilant Voiced adds voice-acting. You can also snag the same modder's Bloodborne-themed adventure called Glenmoril. Moonpath to Elsweyr was one of the first quest mods for Oldrim back in the day.

It's made its way to SSE now with its two new regions and custom quests. In Jody's Moonpath spotlight he talks to its original creator. Who's going to rebuild Helgen after it got toasted by a dragon at the beginning of the game? You are, of course. It's a huge, fully voiced quest mod where you'll restore the town, choose a faction, and fight in the new arena.

Another big mod from Arthmoor restores loads of content that exists in SSE's data files but wasn't implemented in the game. Numerous locations, NPCs, dialogue, quests, and items have been brought back into the light, and Skyrim is richer for it. This big construction overhaul mod redesigns all of Skyrim's major cities and some settlements as well. Every city has been reimagined to more distinctly fit its own theme with new buildings and vendors.

It doubles as an immersion mod as well, with local banners and guards changing allegiance as Skyrim's civil war develops. There are player home mods to suit all tastes, but the Asteria is a particularly nice one—a flying ship with all mod cons, by which I mean storage space and crafting tables. It's permanently docked, however, and can't be moved around, though it does have a teleporter for a more immersive alternative to fast-travel.

If you want a flyable skyship, try the Dev Aveza. Even with Skyrim Special Edition, there's still plenty of room to make Tamriel prettier. Modders have updated how characters look and added higher resolution textures, among other things, to put a new shine on the game. Climates of Tamriel is a huge overhaul adding new weather types, new lighting, and clouds. It can make night-time darker as well for a more immersive adventuring experience.

There's even a winter version that covers even more of Skyrim in snow. Realistic Water Two, drawing and expanding on the work of some earlier water mods, adds better ripples, larger splashes, re-textured foam and faster water flow in streams, bobbing chunks of ice, and even murky, stagnant-looking water in dungeons. For all your extremely realistic screenshot-taking needs. Skyrim's NPCs already looked dated when the game was first released, and they certainly haven't aged well.

The SSE might improve the looks of the world, but it doesn't touch its citizens, so this mod from Scaria should be on your list. It gives everyone in the game including your avatar a facelift with more detailed textures that won't kneecap your framerate, without making characters look out of place. We can all agree Bethesda's RPGs aren't often stunners in the hair department.

So many hair mods get carried away turning characters into models, though. Vanilla Hair Replacer aims for more lore-friendly changes for Skyrim's default hair choices so NPCs look a less scraggly but still like they hail from Skyrim. Be sure to check the "recommended mods" section of the page to get your characters looking exactly like the ones in the screenshots. While Skyrim Special Edition adds plenty of enhanced visuals, it doesn't do a thing to improve the original game's low-poly meshes.

This mod edits hundreds of 3D models placed in thousands of different locations for items like furniture, clutter, architectural elements, and landscape objects to make them look nicer and more realistic.

Hear me out. Aside from NPC's faces, what are you going to have your nose up against in Skyrim most often? Well yeah, enemies, but also doors! Modder "Hype1" has created lots of new door meshes with glorious 4k textures so you'll never be stuck picking the lock on a low-res door again. While you're at it, Book Covers is a mod that will make books as beautiful as they deserve to be.

Skyrim is an even more beautiful place thanks to the visual mods and new locations on this list, but you'll want to populate it with interesting people too.

These mods add some of our favorite companion characters, and some cool creatures for them to fight too. This companion mod is a particularly sweet one, based on popular octogenarian YouTuber Shirley Curry, otherwise known as the "Skyrim Grandma". Created by fans and voiced by Curry herself, the Shirley companion shares Curry's likeness. Tamriel's Shirley has her own lore-appropriate backstory too. After you've completed her recruitment quest, Shirley will join you, fighting alongside you as a barbarian warrior—Curry's preferred combat style.

Curry has already started playing with the mod herself, which you can catch the beginning of in her new video series. Maybe you don't think a blue Khajiit who follows you around commenting on everything and being sarcastic about Lydia is what Skyrim needs, but trust us on this. Inigo has tons of dialogue, some tied to his own questline and more that crops up at appropriate times depending on the location you're at. He can be told where to go and what to do by whistling, and will follow you even if you've got an existing companion, chatting away with them thanks to skilfully repurposed voice lines.

A sequel to a much-loved Oblivion mod which Terry Pratchett contributed to , Vilja in Skyrim adds the great-granddaughter of the original Vilja as a follower. She's an alchemist with her own questline to follow and a unique system to give her orders—essentially spells bound to hotkeys that can be used to co-ordinate attacks. Like Inigo she doesn't count toward your follower limit, and if introduced to each other Inigo and Vilja will even chat among themselves.

Will we ever tire of crossovers between our favorite big RPGs? No, we definitely will not. This follower mod adds a custom-made Yennefer that re-purposes her lines of dialogue from The Witcher 3.

She dual wields magic, of course. Sadly, she isn't eligible for marriage. The same modder has also made a Ciri follower mod and contributed to mods for Geralt and Triss followers all based on their Wild Hunt selves.

This extremely popular mod for Oldrim is one you'll want to grab the Special Edition version of too. It lets you micromanage a lot of details about your companions like their gear, how to fight, and which of your many houses to live in. This mod makes having a horse much less of a headache. Due to the nature of Skyrim mods, especially those adding scripts, it is strongly discouraged to attempt uninstalling a mod from your active game.

Any mod that is more than pure mesh or texture replacements has the possibility to leave behind permanent changes to your save that you may not want. This is not something modders can correct for. It is how the game was designed by Bethesda.

No support will be provided for anyone who uninstalls this mod from an active game and continues on with that save. First things first. You need to be sure the main quest has been started before you can uninstall this mod. Uninstalling prior to this will break the main quest as well as the civil war.

Steam Workshop users should be sure to unsubscribe before doing this or the launcher will simply replace those files again. Due to the sensitive nature of the mod, it should be loaded relatively late in the load order. A lot of other mods may seek to make modifications to Helgen and the charactergen quests. Moving this further down in your list will likely help, a lot. I highly recommend going with the order LOOT specifies.

Skyrim has a lot more flexibility in pursuit of the main quest, even when playing the default Helgen scenario. So this mod is mainly providing a mechanism to bypass Helgen and not encounter Alduin either. The game will patiently wait for you to follow along. You will not have an active objective telling you where to go next. When you are ready to begin pursuing the main quest, talk to an innkeeper and ask them for rumors. You can also simply go to Helgen on your own without anyone telling you to do so.

The main quest will also start if you join the Civil War, complete the first two missions for your chosen side, and then get sent to Whiterun.

If you manage to bribe or persuade your way in, the next guard you pass by who delivers the line about Helgen being hit by a dragon will resolve the beginning portion. Otherwise asking them what they mean by dragons will get you pointed toward Helgen and you can proceed from there. If you somehow avoid all the guards and get into Dragonsreach without ever hearing about Helgen, the MQ will be force-started upon entering the main hall.

Sorry, but this failsafe is required because it is not possible to advance the Civil War until Bleak Falls Barrow and Dragon Rising have been completed. Bethesda did not supply dialogue to allow for a Stormcloak takeover of Whiterun before starting the Main Quest. As of version 2. This is a known list of extensions that are available:. New Beginnings — Several new start options using the extension framework. Known to be incompatible with any mod which attempts to remove the essential flags from any NPCs in Helgen.

Moving LAL after it in the load order should resolve the problem but obviously that then makes the opening scene overhaul a moot point because it will be overridden. There is nothing that can be done about this.

Descent Into Madness causes the game to get stuck loading the prison cell, regardless of load order. Helgen Reborn — Previously required a lockout for the vanilla start. As of Helgen Reborn Morskom Estate — Previously required a lockout for the vanilla start option. This is no longer the case with Morskom 1. All start options are now compatible. Shlongs of Skyrim ugh, yes, there really is a mod about that — This has been reported to completely mess up the cart ride for the vanilla start option.

Pirates of the Pacific — Has been reported several times to cause the player to spawn somewhere completely off the map. Do not install the optional file. Reclamation Legacy Armor — This mod, now obsoleted by an update, had a patrol package edited that should not have been which would cause Alduin to get stuck in Helgen.

MQ is also edited and will block necessary changes. Move Requiem above LAL in your load order. Cleaning alone will not resolve the issue. Mods altering the Abandoned Prison cell will probably need to be patched since the navmesh has been edited. The quest interaction makes doing so impossible without sacrificing too much of the content to it.

When picking the Companions guild start, you need to go watch the fight before Vlikas will go outside to train you. When choosing one of the two civil war starts, you are strongly advised to let the Jagged Crown scene play out. There may be some unfound dialogue that references Helgen. If you find some and have NOT witnessed Alduin fly overhead yet, please report those with as much detail as possible.

This is normal. If you pick the ship arrival start for Raven Rock, the mouse is not being locked down for some reason when the function is called to run the animated ship ride. No know solution for this exists as of yet. Avoid moving the mouse. It will disrupt the scene, even though the boat will arrive properly.



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